The Legend of Zelda's timeline is long, complicated and notoriously messy. With 19 mainline entries, and one more on the way, it's understandable that things have gotten a bit unwieldy. Even then, most timelines don't include a split that generates three separate timelines rife with floods, parallel dimensions and resurrected demons.
Could Ganondorf's return bring changes to the end of the timeline?
By Colin Stevens
The latest Zelda game, Breath of the Wild, simultaneously exists at the end of all three of these timelines, yet is strangely disconnected from each of them. The E3 2019 Breath of the Wild 2 trailer, however, suggests both it and its predecessor will finally have a much more concrete spot in this ever-growing legend.
Naturally, the reason why lies with the King of Darkness himself: Ganondorf.
rnReviewed by: Lucas Thomas (Note: This review is based on the 2007 virtual console re-release)rnFrom the Review: u0022The Legend of Zelda is a timeless adventure, worth playing through again and again.u0022','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-tloz-slide1-1488421168380.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-tloz-slide1-1488421168380_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':'02','albumTotalCount':22},{'caption':'Zelda II: The Adventure of Link, 12/01/1988 rnReviewed by: Lucas Thomas (Note: This review is based on the 2007 virtual console re-release) rnFrom the Review: u0022Itu0027s little touches like that, along with tight, precise control and incredibly intimidating challenge, that make this Adventure a hit.u0022','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-zelda2-slide2-1488421168387.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-zelda2-slide2-1488421168387_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':'03','albumTotalCount':22},{'caption':'A Link to the Past, 04/13/1992 rnReviewed by: Lucas Thomas (Note: This review is based on the 2007 virtual console re-release) rnFrom the Review: u0022Youu0027ll want to play it again and again.u0022','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-alttp-slide3-1488421168350.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-alttp-slide3-1488421168350_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':'04','albumTotalCount':22},{'caption':'Linku0027s Awakening, August 1993 rnReviewed by: Lucas Thomas (Note: This review is based on the 2011 DX re-release) rnFrom the Review: u0022If youu0027ve never played Linku0027s Awakening before youu0027d be crazy not to do so now.u0022','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-linksawakening-slide4-1488421168363.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-linksawakening-slide4-1488421168363_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':'05','albumTotalCount':22},{'caption':'Ocarina of Time, 11/23/1998 rnReviewed by: Peer Schneider rnFrom the Review: u0022Ocarina of Time is easily the best in the series.u0022','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-ocarinaoftime-slide5-1488421168367.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-ocarinaoftime-slide5-1488421168367_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':'06','albumTotalCount':22},{'caption':'Majorau0027s Mask, 10/25/2000 rnReviewed by: Fran Mirabella III rnFrom the Review: u0022It is, in my opinion, one of the most impressive games in its genre.u0022','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-majorasmask-slide5-1488421168366.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-majorasmask-slide5-1488421168366_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':'07','albumTotalCount':22},{'caption':'Oracle of Ages, 05/13/2001 rnReviewed by: Chris Carle rnFrom the Review: u0022As long as it takes to complete this game (over 30 hours to get everything), every moment is fun and engaging.u0022','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-oracleofages-slide6-1488421168369.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-oracleofages-slide6-1488421168369_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':'08','albumTotalCount':22},{'caption':'Oracle of Seasons, 05/13/2001 rnReviewed by: Chris Carle rnFrom the Review: u0022Oracle of Ages and Oracle of Seasons are two reasons that Iu0027d rather play games than watch movies, for the most part.u0022 ','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-oracleofseasons-slide7-1488421168371.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-oracleofseasons-slide7-1488421168371_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':'09','albumTotalCount':22},{'caption':'Wind Waker, 03/24/2003 rnReviewed by: Matt Casamassina ![]() rnReviewed by: Peer Schneider rnFrom the Review: u0022As a Zelda fan, you have to own this game no matter what.u0022 rn','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-fourswords-slide9-1488421168357.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-fourswords-slide9-1488421168357_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':11,'albumTotalCount':22},{'caption':'The Minnish Cap, 01/10/05 rnReviewed by: Craig Harris rnFrom the Review: u0022The Minish Cap is certainly worthy to sit among the best of the Zelda best.u0022','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-theminishcap-slide10-1488421168377.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-theminishcap-slide10-1488421168377_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':12,'albumTotalCount':22},{'caption':'Twilight Princess, 11/19/2006 rnReviewed by: Matt Casamassina rnFrom the Review: u0022The Legend of Zelda: Twilight Princess is, in my opinion, the greatest Zelda game ever created and one of the best launch titles in the history of launch titles.u0022','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-twilightprincess-slide11-1488421168383.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-twilightprincess-slide11-1488421168383_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':13,'albumTotalCount':22},{'caption':'Phantom Hourglass, 10/01/07 rnReviewed by: Mark Bozon rnFrom the Review: u0022The Legend of Zelda: Phantom Hourglass.. is captivating, entertaining, and a true adventure worthy of the Zelda name.u0022 ','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-phantomhourglass-slide12-1488421168372.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-phantomhourglass-slide12-1488421168372_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':14,'albumTotalCount':22},{'caption':'Spirit Tracks, 12/07/2009 rnReviewed by: Mark Bozon rnFrom the Review: u0022While Spirit Tracks has some obvious deja vu elements and can drag on from time to time, Nintendou0027s latest pocket Zelda trumps the first game hands-down.u0022 ','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-spirittracks-slide13-1488421168375.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-spirittracks-slide13-1488421168375_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':15,'albumTotalCount':22},{'caption':'Skyward Sword, 11/20/2011 rnReviewed by: Rich George rnFrom the Review: u0022Once again, Nintendo is demonstrating its unparalleled ability to craft some of the greatest gameplay this industry has ever seen.u0022 ','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-skywardsword-slide14-1488421168374.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-skywardsword-slide14-1488421168374_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':16,'albumTotalCount':22},{'caption':'A Link Between Worlds, 11/22/2013 rnReviewed by: Keza MacDonald rnFrom the Review: u0022Between Worlds recaptures the spirit of adventure that gave the early games Zelda their potency, and lays out a vision for Zelda games still to come.u0022 ','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-linkbetweenworlds-slide15-1488421168362.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-linkbetweenworlds-slide15-1488421168362_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':17,'albumTotalCount':22},{'caption':'Hyrule Warriors, 9/26/2014 rnReviewed by: Jose Otero rnFrom the Review: u0022Surprisingly, Hyrule Warriors does a good job of tying together the combat of Dynasty Warriors and the revered characters and lore of the Legend of Zelda series in a way that makes me feel powerful in a world I love.u0022 ','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-hyrulewarriors-slide16-1488421168360.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-hyrulewarriors-slide16-1488421168360_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':18,'albumTotalCount':22},{'caption':'Tri-Force Heroes, 10/23/2015 rnReviewed by: Jose Otero rnFrom the Review: u0022The challenging, intricate puzzles are great chaotic fun in local multiplayer or for a one-time run through in single-player.u0022 ','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-triforceheroes-slide17-1488421168382.jpg','styleUrl':'https://assets1.ignimgs.com/2017/03/02/zeldaignreviews-triforceheroes-slide17-1488421168382_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':19,'albumTotalCount':22},{'caption':'Breath of The Wild, 3/2/2017 rnReviewed by: Jose Otero rnFrom the Review: u0022The Legend of Zelda: Breath of the Wild is a masterclass in open-world design and a watershed game that reinvents a 30-year-old franchise. It presents a wonderful sandbox full of mystery, dangling dozens upon dozens of tantalizing things in front of you that just beg to be explored. Iu2019ve had so many adventures in Breath of the Wild, and each one has a unique story behind what led me to them, making them stories on top of stories. And even after Iu2019ve spent more than 50 hours searching the far reaches of Hyrule, I still manage to come across things I havenu2019t seen before. Iu2019ll easily spend 50 to 100 more trying to track down its fascinating moments.u0022','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2017/09/14/breathofthewild-1505427509918.jpg','styleUrl':'https://assets1.ignimgs.com/2017/09/14/breathofthewild-1505427509918_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every IGN Zelda Review Score','relativePosition':20,'albumTotalCount':22}]'>
Take a look back at 30 years of Zelda history to see what IGN’s reviewers thought of every major game in the series at the time of review.
Take a look back at 30 years of Zelda history to see what IGN’s reviewers thought of every major game in the series at the time of review.
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The Return of Ganondorf
While not officially confirmed by Nintendo, the corpse seen in the announcement trailer for Breath of the Wild 2 is almost definitely Ganondorf from Twilight Princess - or at least what remains of him. There are several details that support this claim.
First, the cloth attached to the corpse in the Breath of the Wild sequel trailer features the symbol of the desert-bound Gerudo tribe. Ganondorf is not only a part of the Gerudo, he once ruled it as the only male born to the tribe every 100 years.
Furthermore, in Breath of the Wild, the Gerudo champion Urbosa says “It was written that Calamity Ganon once adopted the form of a Gerudo,” referring to Ganondorf from Ocarina of Time, who is ultimately the same Ganondorf in Twilight Princess.
A cloth bearing the Gerudo symbol.
Secondly, the corpse has a gash from which malice spews forth, and it's in the exact same spot where Ganondorf's wound was in Twilight Princess. This gash was first created when Ganondorf had been sentenced to death in the Child Link timeline, where Link went back in time following the events of Ocarina of Time to warn the King of Hyrule about Ganondorf's evil plot. In the ceremonial Arbiter's Grounds within the Gerudo Desert, the Ancient Sages drove a glowing sword through his chest, but with the Triforce of Power, Ganondorf survived and pulled out the sword and used it to kill the Sage of Water.
The remaining sages quickly used the Mirror of Twilight to banish Ganondorf to the Twilight Realm, a parallel world. After a long period of time, Ganondorf tricked the Twili Zant into freeing him from the Twilight Realm, and he returned to Hyrule. Ultimately, Link impaled him with the Master Sword at the end of Twilight Princess in the exact same spot he was previously stabbed, leading to Ganondorf's death.
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Above: Ganondorf at the end of Twilight princess, impaled by the Master Sword.
Below: A glowing hand clutching the corpse's wound.
Lastly, the headdress Ganondorf wore in Twilight Princess resembles the one the corpse is wearing in the Breath of the Wild sequel trailer. While not a 1:1 match, almost every Zelda game has employed a different art style along with new visual interpretations of characters, so to change the headdress' design would be par for the course with Nintendo. They both appear to be made of gold with a large yellow Topaz set in the center - Ganondorf's favorite gem, according to the official The Legend of Zelda Encyclopedia.
Above: Ganondorf and his headdress in Twilight Princess.
Below: The corpse and its headdress in the Breath of the Wild sequel trailer.
There are some details on this corpse that don't perfectly align with it belonging to Ganondorf. It includes numerous pieces of jewelry Ganondorf was not wearing in Twilight Princess - though it's possible these were added to the corpse in a ceremonial fashion. Furthermore, the corpse's red hair is much longer than Ganondorf's in Twilight Princess, but this could largely be a stylistic choice.
While we could be completely wrong about this theory, it seems more likely than not that this is the corpse of Ganondorf from Twilight Princess.
Zelda Timeline 101
So if the corpse does belong to Ganondorf, why the heck does that matter to the Zelda timeline? Well, Nintendo previously indicated Breath of the Wild takes place at the end of all three branches of the official timeline, giving it a decidedly fluid (and confusing) quality.
Because Ganondorf from Twilight Princess did not exist in the other two timelines (at least not with the same chest wound), it suggests the Breath of the Wild sequel, and its direct predecessor, both take place in the same timeline as Majora's Mask, Twilight Princess and Four Swords Adventures - the Child Link timeline.
Still confused? We've got you covered.
The official Zelda Timeline from The Legend of Zelda Encyclopedia (via Zelda Wiki).
Credit: Nintendo, Dark Horse.
Though fans have theorized about the timeline for years, it wasn't until Hyrule Historia, a collection of Zelda artwork released in 2011, that fans were ever given a concrete Zelda timeline. It has since been revised to include newer games like A Link Between Worlds, Tri Force Heroes and Breath of the Wild, but the beginning of the timeline is straightforward enough: from Skyward Sword to Ocarina of Time, there are no deviations, and the story flows in a linear fashion.
Airbus a350 fsx aerosoft torrent. It only works with X-Plane 10 thoughAlrighty, got some screenshot as proof. I can get you some photoproof if you want.
Ocarina of Time is the crux upon which the rest of the timeline lies. At the end of that game, there are three potential outcomes hinging upon Link and Ganondorf's final battle.
The Adult Link Timeline
In the Adult Link timeline, Link defeats Ganon and returns to the past, leaving this world hero-less when Ganondorf eventually returns. As a result, the gods flood the world to stop him: this timeline includes The Wind Waker, Phantom Hourglass and Spirit Tracks.
The Fallen Hero Timeline
In the Fallen Hero timeline, Link is defeated by Ganon, so Zelda and the Seven Sages of Hyrule seal Ganon and the Triforce in the Sacred Realm as a last resort. Eventually, Ganon turns the Sacred Realm into the Dark World, and escapes to conquer Hyrule in A Link to the Past. The rest of this timeline includes Link's Awakening, Oracle of Seasons and Oracle of Ages, A Link Between Worlds, Tri Force Heroes, The Legend of Zelda and Zelda II: The Adventure of Link.
The Child Link Timeline
The Child Link timeline returns to when Link was a kid in Ocarina of Time, except instead of the events of that game unfolding, he warns the King of Hyrule about Ganondorf's evil plot, resulting in Ganondorf being sentenced to death. Ultimately, he's injured and imprisoned in the Twilight Realm instead. This young Link goes on to save Termina in Majora's Mask, and one of his descendants is the hero that defeats Ganondorf once again in Twilight Princess. Some time later, the events of Four Swords Adventures occur.
According to Hyrule Historia, the Ganondorf that appears in Four Swords Adventures is a new Ganondorf born to the Gerudo tribe: this Ganondorf steals a powerful Trident from an ancient pyramid. He transforms into the beastly Ganon, and is ultimately sealed by the Four Sword. Though a mural in the Breath of the Wild sequel trailer depicts someone who resembles Ganondorf riding a horse and wielding a trident, it's not likely this short-lived Ganondorf has anything to do with the sequel to Breath of the Wild, unlike the one who died in Twilight Princess.
The mural in the Breath of the Wild 2 trailer featuring a man wielding a trident.
Breath of the Wild's Place in the Timeline
With all this split-timeline nonsense, where does that leave Breath of the Wild and its sequel? In 2018, Nintendo updated its official Japanese website with a complete Zelda timeline that includes Breath of the Wild. According to this site, the latest Zelda game vaguely exists at the end of all three timelines. In an interview with Famitsu (translated by Siliconera), series producer Eiji Aonuma was asked about this addition, and said “Well of course it’s at the very end. But, I get what you’re asking, it’s which timeline is it the end of?”
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“Hyrule’s history changes with time' - Eiji Aonuma
To this, Breath of the Wild's director Hidemaro Fujibayashi said “That’s up to the player’s imagination, isn’t it?”
“Hyrule’s history changes with time,' responded Aonuma. 'When we think of the next game and what we want to do with it, we might think, 'Oh, this’ll fit well,' and place it neatly into the timeline, but sometimes we think, 'Oh crap,' and have to change the placement. Actually, the decided history has been tweaked many times.” Even between the releases of Hyrule Historia and the Zelda Encyclopedia, the timeline placement of Link's Awakening and the Oracle games has been swapped, showcasing the timeline's fluidity.
“Lately within the company, a term called ‘New Translation’ has cropped up,' said Fujibayashi. 'Strictly speaking, we don’t change it, but rather new information and truths come to light.”
So while Breath of the Wild currently exists long after all of the timelines, it appears Nintendo is leaving quite a bit of wiggle room to eventually place it somewhere more neatly. The events discussed in Breath of the Wild span a huge period of time. Early on, a technologically advanced civilization defeated Calamity Ganon. Their descendents attempted to do the same 10,000 years later and failed. At this point, Link was nearly killed and placed in the Shrine of Resurrection for 100 years until he was strong enough to face Calamity Ganon. Link ultimately defeated Calamity Ganon with the help of Princess Zelda.
Even before its creators revealed they had set Breath of the Wild at the end of the three timelines, fans noticed it had elements of them all immediately after the game was released. Some evidence placed it in the Young Link timeline long after Twilight Princess, as the Hero of Twilight is referenced by Zelda in one of the game's memories, and ruins of the Arbiter's Grounds can be found in the Gerudo Desert.
The Legend of Zelda: Breath of the Wild 2 Screenshots
The Legend of Zelda: Breath of the Wild 2 Screenshots
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However, there's also evidence that suggested elements of the Adult Link timeline impacted the game. Breath of the Wild included the bird-like Rito tribe: by the time of The Wind Waker, they had evolved from the water-bound Zora peoples. Breath of the Wild also included Wind Waker's Korok race, who evolved from the elf-like Kokiri from Ocarina of Time. With so much time passing between the ends of all three timelines and the beginning of Breath of the Wild, it's plausible to assume these races managed to evolve even outside of The Wind Waker's Adult Link timeline.
Some have come to refer to Breath of the Wild's place in the timeline as the 'Era of Myths,' where essentially all of the preceding games can be interpreted as longstanding legends without any evidentiary basis. However, if our theory about the corpse is correct, that would solidly lock Breath of the Wild and its sequel into the end of the Young Link timeline, and likely preclude it from the other two. This could easily be interpreted as 'new information and truths' coming to light.
Then again, maybe Breath of the Wild and its sequel will both remain vaguely attached to all three timelines, perhaps somehow converging them into a single, unified timeline. How that would work is anyone's guess. The only hint of evidence we have places it in the Young Link timeline, but we'll have to wait for more information to see if a convergence is in the cards.
Breath of the Wild 2's StoryMangaened Girls Ot The Wild Book
As Aonuma and Fujibayashi said, the official history within The Legend of Zelda has changed many times, and will likely continue to do so long after The Legend of Zelda: Breath of the Wild 2 has been released. The Zelda team has always prioritized gameplay over story, and while this latest trailer suggests the next game may focus more on its narrative than Breath of the Wild did, it will likely still not be a top priority.
So what could come of Breath of the Wild 2's story? Well, it appears the Calamity Ganon Link and Zelda defeated in Breath of the Wild was simply a collection of malice that originated from this corpse, and the two will now have to defeat the source of this evil. At some point, it can be assumed Ganondorf's body was taken far beneath Hyrule Castle, or somewhere else underground, and sealed with the glowing hand seen in the trailer. The end of this trailer shows Hyrule Castle beginning to rise from the earth, potentially creating Ganon's Castle as it previously existed in Ocarina of Time.
There are no more shrines, dungeons or Divine Beasts to be seen in this sequel's Hyrule, at least they can't be found in the trailer. It's possible other areas of the map will arise from the ground like Hyrule Castle and change the landscape considerably - many fans hope this means fully fledged dungeons will appear in the Breath of the Wild sequel where they didn't exist before.
Only time will tell if our theories about Ganondorf and Breath of the Wild 2 are accurate, but regardless of what happens, The Legend of Zelda's timeline will likely continue to be as dynamic as it is convoluted.
rnFor this list, weu2019ve lumped together games that we think share an overall style or intent even if they look a little different, potentially due to a difference in platforms. As a result, weu2019ve narrowed down 13 distinct art styles across every main series Zelda game, not including spin-offs like Hyrule Warriors or the cursed Zelda CD-i games.rn','height':720,'width':1280,'url':'https://assets1.ignimgs.com/2019/02/14/0-0-art-style-montage-1550170681008.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/0-0-art-style-montage-1550170681008_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':'01','albumTotalCount':74},{'caption':'The Legend of Zelda</b>n nReleased: 1986</i>n nThis is a bit unfair since itu2019s the very first Zelda game, but the NES original has a style that established the blueprint for what the Zelda series would be, but its actual look was quickly changed as technology outgrew it. Thanks to the limited hardware, Zelda began its life as a fairly flat, top-down game with simple characters and environments, but it was still brimming with personality.n nIt laid the groundwork for most of the 2D Zeldau2019s after it, especially in regards to its perspective, which angled characters and objects away from the camera almost like you are viewing them from the side, but angled every wall away from the center of the screen so that your view is never blocked by them on the bottom edge. n nLater Zeldas do the same thing, but the original stands as the only one to use its fairly simple look outside of a tech demo that was made for Breath of the Wild.n','height':419,'width':734,'url':'https://assets1.ignimgs.com/2019/02/14/1-1-zelda-1-1550172672555.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/1-1-zelda-1-1550172672555_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':'02','albumTotalCount':74},{'caption':'The Legend of Zelda</b>n nReleased: 1986</i>n nThis is a bit unfair since itu2019s the very first Zelda game, but the NES original has a style that established the blueprint for what the Zelda series would be, but its actual look was quickly changed as technology outgrew it. Thanks to the limited hardware, Zelda began its life as a fairly flat, top-down game with simple characters and environments, but it was still brimming with personality.n nIt laid the groundwork for most of the 2D Zeldau2019s after it, especially in regards to its perspective, which angled characters and objects away from the camera almost like you are viewing them from the side, but angled every wall away from the center of the screen so that your view is never blocked by them on the bottom edge. n nLater Zeldas do the same thing, but the original stands as the only one to use its fairly simple look outside of a tech demo that was made for Breath of the Wild.n','height':419,'width':734,'url':'https://assets1.ignimgs.com/2019/02/14/1-2-1550172672557.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/1-2-1550172672557_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':'03','albumTotalCount':74},{'caption':'The Legend of Zelda</b>n nReleased: 1986</i>n nThis is a bit unfair since itu2019s the very first Zelda game, but the NES original has a style that established the blueprint for what the Zelda series would be, but its actual look was quickly changed as technology outgrew it. Thanks to the limited hardware, Zelda began its life as a fairly flat, top-down game with simple characters and environments, but it was still brimming with personality.n ![]() nIt laid the groundwork for most of the 2D Zeldau2019s after it, especially in regards to its perspective, which angled characters and objects away from the camera almost like you are viewing them from the side, but angled every wall away from the center of the screen so that your view is never blocked by them on the bottom edge. n nLater Zeldas do the same thing, but the original stands as the only one to use its fairly simple look outside of a tech demo that was made for Breath of the Wild.n','height':419,'width':734,'url':'https://assets1.ignimgs.com/2019/02/14/1-4-1550172672559.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/1-4-1550172672559_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':'04','albumTotalCount':74},{'caption':'The Legend of Zelda</b>n nReleased: 1986</i>n nThis is a bit unfair since itu2019s the very first Zelda game, but the NES original has a style that established the blueprint for what the Zelda series would be, but its actual look was quickly changed as technology outgrew it. Thanks to the limited hardware, Zelda began its life as a fairly flat, top-down game with simple characters and environments, but it was still brimming with personality.n nIt laid the groundwork for most of the 2D Zeldau2019s after it, especially in regards to its perspective, which angled characters and objects away from the camera almost like you are viewing them from the side, but angled every wall away from the center of the screen so that your view is never blocked by them on the bottom edge. n nLater Zeldas do the same thing, but the original stands as the only one to use its fairly simple look outside of a tech demo that was made for Breath of the Wild.n','height':419,'width':734,'url':'https://assets1.ignimgs.com/2019/02/14/1-3-1550172672558.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/1-3-1550172672558_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':'05','albumTotalCount':74},{'caption':'Zelda 2: The Adventure of Link</b>rn rnReleased: 1987</i>rn rnJust because Zeldau2019s style changed fast, doesnu2019t mean it changed for the better. Before A Link to the Past arrived in 1991 and established an art style that so many games after it would use, Zelda 2 played around with a side-scrolling aesthetic more akin to Castlevania or Mario. It used similar level styles and color schemes, but itu2019s otherwise an outlier in the Zelda series as a whole, and did very little to inspire the art of later games.rnrn','height':336,'width':598,'url':'https://assets1.ignimgs.com/2019/02/14/2-1-zelda-2-1550172903977.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/2-1-zelda-2-1550172903977_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':'06','albumTotalCount':74},{'caption':'Zelda 2: The Adventure of Link</b>rn rnReleased: 1987</i>rn rnJust because Zeldau2019s style changed fast, doesnu2019t mean it changed for the better. Before A Link to the Past arrived in 1991 and established an art style that so many games after it would use, Zelda 2 played around with a side-scrolling aesthetic more akin to Castlevania or Mario. It used similar level styles and color schemes, but itu2019s otherwise an outlier in the Zelda series as a whole, and did very little to inspire the art of later games.rnrn','height':336,'width':598,'url':'https://assets1.ignimgs.com/2019/02/14/2-2-1550172903979.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/2-2-1550172903979_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':'07','albumTotalCount':74},{'caption':'Zelda 2: The Adventure of Link</b>rn rnReleased: 1987</i>rn rnJust because Zeldau2019s style changed fast, doesnu2019t mean it changed for the better. Before A Link to the Past arrived in 1991 and established an art style that so many games after it would use, Zelda 2 played around with a side-scrolling aesthetic more akin to Castlevania or Mario. It used similar level styles and color schemes, but itu2019s otherwise an outlier in the Zelda series as a whole, and did very little to inspire the art of later games.rnrn','height':336,'width':598,'url':'https://assets1.ignimgs.com/2019/02/14/2-3-1550172903979.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/2-3-1550172903979_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':'08','albumTotalCount':74},{'caption':'Zelda 2: The Adventure of Link</b>rn rnReleased: 1987</i>rn rnJust because Zeldau2019s style changed fast, doesnu2019t mean it changed for the better. Before A Link to the Past arrived in 1991 and established an art style that so many games after it would use, Zelda 2 played around with a side-scrolling aesthetic more akin to Castlevania or Mario. It used similar level styles and color schemes, but itu2019s otherwise an outlier in the Zelda series as a whole, and did very little to inspire the art of later games.rnrn','height':336,'width':598,'url':'https://assets1.ignimgs.com/2019/02/14/2-4-1550172903980.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/2-4-1550172903980_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':'09','albumTotalCount':74},{'caption':'A Link to The Past/Linku2019s Awakening/Oracle of Ages/Oracle of Seasons/Four Swords</b>rn rnFirst Game: A Link to the Past, 1991</i>rn rnGame Shown: A Link to the Past, 1991</i>rn rnA Link to the Past set the bar for years of Zelda games to come. Though the Game Boy couldnu2019t hit the same level of graphical fidelity as the SNES, Linku2019s Awakening used Link to the Pastu2019s style right after it, and both Oracle of Ages and Oracle of Seasons followed its lead nearly a decade later on Game Boy Color (with a splash of extra color here and there, given the new system). rn rnLink to the Pastu2019s art is the retro style most commonly associated with 2D Zelda games, and one that was briefly resurrected again for the original Four Swords when A Link to the Past was re-released on Game Boy Advance. It was largely iterated on and changed after that point, but you can still see its influence everywhere.rn','height':419,'width':745,'url':'https://assets1.ignimgs.com/2019/02/14/3-1-lttp-1550173340026.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/3-1-lttp-1550173340026_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':10,'albumTotalCount':74},{'caption':'A Link to The Past/Linku2019s Awakening/Oracle of Ages/Oracle of Seasons/Four Swords</b>rn rnFirst Game: A Link to the Past, 1991</i>rn rnGame Shown: A Link to the Past, 1991</i>rn rnA Link to the Past set the bar for years of Zelda games to come. Though the Game Boy couldnu2019t hit the same level of graphical fidelity as the SNES, Linku2019s Awakening used Link to the Pastu2019s style right after it, and both Oracle of Ages and Oracle of Seasons followed its lead nearly a decade later on Game Boy Color (with a splash of extra color here and there, given the new system). rn rnLink to the Pastu2019s art is the retro style most commonly associated with 2D Zelda games, and one that was briefly resurrected again for the original Four Swords when A Link to the Past was re-released on Game Boy Advance. It was largely iterated on and changed after that point, but you can still see its influence everywhere.rn','height':419,'width':745,'url':'https://assets1.ignimgs.com/2019/02/14/3-2-1550173340028.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/3-2-1550173340028_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':11,'albumTotalCount':74},{'caption':'A Link to The Past/Linku2019s Awakening/Oracle of Ages/Oracle of Seasons/Four Swords</b>rn rnFirst Game: A Link to the Past, 1991</i>rn rnGame Shown: A Link to the Past, 1991</i>rn rnA Link to the Past set the bar for years of Zelda games to come. Though the Game Boy couldnu2019t hit the same level of graphical fidelity as the SNES, Linku2019s Awakening used Link to the Pastu2019s style right after it, and both Oracle of Ages and Oracle of Seasons followed its lead nearly a decade later on Game Boy Color (with a splash of extra color here and there, given the new system). rn rnLink to the Pastu2019s art is the retro style most commonly associated with 2D Zelda games, and one that was briefly resurrected again for the original Four Swords when A Link to the Past was re-released on Game Boy Advance. It was largely iterated on and changed after that point, but you can still see its influence everywhere.rn','height':419,'width':745,'url':'https://assets1.ignimgs.com/2019/02/14/3-3-1550173340029.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/3-3-1550173340029_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':12,'albumTotalCount':74},{'caption':'A Link to The Past/Linku2019s Awakening/Oracle of Ages/Oracle of Seasons/Four Swords</b>rn rnFirst Game: A Link to the Past, 1991</i>rn rnGame Shown: Linku0027s Awakening DX, 1998</i>rn rnA Link to the Past set the bar for years of Zelda games to come. Though the Game Boy couldnu2019t hit the same level of graphical fidelity as the SNES, Linku2019s Awakening used Link to the Pastu2019s style right after it, and both Oracle of Ages and Oracle of Seasons followed its lead nearly a decade later on Game Boy Color (with a splash of extra color here and there, given the new system). rn rnLink to the Pastu2019s art is the retro style most commonly associated with 2D Zelda games, and one that was briefly resurrected again for the original Four Swords when A Link to the Past was re-released on Game Boy Advance. It was largely iterated on and changed after that point, but you can still see its influence everywhere.rn','height':240,'width':266,'url':'https://assets1.ignimgs.com/2019/02/14/3-4-ladx-1550173340029.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/3-4-ladx-1550173340029_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':13,'albumTotalCount':74},{'caption':'A Link to The Past/Linku2019s Awakening/Oracle of Ages/Oracle of Seasons/Four Swords</b>rn rnFirst Game: A Link to the Past, 1991</i>rn rnGame Shown: Linku0027s Awakening DX, 1998</i>rn rnA Link to the Past set the bar for years of Zelda games to come. Though the Game Boy couldnu2019t hit the same level of graphical fidelity as the SNES, Linku2019s Awakening used Link to the Pastu2019s style right after it, and both Oracle of Ages and Oracle of Seasons followed its lead nearly a decade later on Game Boy Color (with a splash of extra color here and there, given the new system). rn rnLink to the Pastu2019s art is the retro style most commonly associated with 2D Zelda games, and one that was briefly resurrected again for the original Four Swords when A Link to the Past was re-released on Game Boy Advance. It was largely iterated on and changed after that point, but you can still see its influence everywhere.rn','height':237,'width':265,'url':'https://assets1.ignimgs.com/2019/02/14/3-5-1550173340030.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/3-5-1550173340030_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':14,'albumTotalCount':74},{'caption':'A Link to The Past/Linku2019s Awakening/Oracle of Ages/Oracle of Seasons/Four Swords</b>rn rnFirst Game: A Link to the Past, 1991</i> rn rnGame Shown: Linku0027s Awakening DX, 1998</i>rn rnA Link to the Past set the bar for years of Zelda games to come. 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It was largely iterated on and changed after that point, but you can still see its influence everywhere.rn','height':239,'width':265,'url':'https://assets1.ignimgs.com/2019/02/14/3-6-1550173340031.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/3-6-1550173340031_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':15,'albumTotalCount':74},{'caption':'A Link to The Past/Linku2019s Awakening/Oracle of Ages/Oracle of Seasons/Four Swords</b>n nFirst Game: A Link to the Past, 1991</i>n nGame Shown: Oracle of Seasons, 2001</i>n nA Link to the Past set the bar for years of Zelda games to come. 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It was largely iterated on and changed after that point, but you can still see its influence everywhere.n','height':360,'width':401,'url':'https://assets1.ignimgs.com/2019/02/14/3-7-seasons-1550178101094.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/3-7-seasons-1550178101094_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':16,'albumTotalCount':74},{'caption':'A Link to The Past/Linku2019s Awakening/Oracle of Ages/Oracle of Seasons/Four Swords</b>n nFirst Game: A Link to the Past, 1991</i>n nGame Shown: Oracle of Seasons, 2001</i>n nA Link to the Past set the bar for years of Zelda games to come. Though the Game Boy couldnu2019t hit the same level of graphical fidelity as the SNES, Linku2019s Awakening used Link to the Pastu2019s style right after it, and both Oracle of Ages and Oracle of Seasons followed its lead nearly a decade later on Game Boy Color (with a splash of extra color here and there, given the new system). n nLink to the Pastu2019s art is the retro style most commonly associated with 2D Zelda games, and one that was briefly resurrected again for the original Four Swords when A Link to the Past was re-released on Game Boy Advance. It was largely iterated on and changed after that point, but you can still see its influence everywhere.n','height':360,'width':401,'url':'https://assets1.ignimgs.com/2019/02/14/3-8-1550178101096.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/3-8-1550178101096_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':17,'albumTotalCount':74},{'caption':'A Link to The Past/Linku2019s Awakening/Oracle of Ages/Oracle of Seasons/Four Swords</b>n nFirst Game: A Link to the Past, 1991</i>n nGame Shown: Oracle of Seasons, 2001</i>n nA Link to the Past set the bar for years of Zelda games to come. Though the Game Boy couldnu2019t hit the same level of graphical fidelity as the SNES, Linku2019s Awakening used Link to the Pastu2019s style right after it, and both Oracle of Ages and Oracle of Seasons followed its lead nearly a decade later on Game Boy Color (with a splash of extra color here and there, given the new system). n nLink to the Pastu2019s art is the retro style most commonly associated with 2D Zelda games, and one that was briefly resurrected again for the original Four Swords when A Link to the Past was re-released on Game Boy Advance. It was largely iterated on and changed after that point, but you can still see its influence everywhere.n','height':360,'width':401,'url':'https://assets1.ignimgs.com/2019/02/14/3-9-1550178101098.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/3-9-1550178101098_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':18,'albumTotalCount':74},{'caption':'A Link to The Past/Linku2019s Awakening/Oracle of Ages/Oracle of Seasons/Four Swords</b>rn rnFirst Game: A Link to the Past, 1991</i>rn rnGame Shown: Oracle of Ages, 2001</i>rn rnA Link to the Past set the bar for years of Zelda games to come. Though the Game Boy couldnu2019t hit the same level of graphical fidelity as the SNES, Linku2019s Awakening used Link to the Pastu2019s style right after it, and both Oracle of Ages and Oracle of Seasons followed its lead nearly a decade later on Game Boy Color (with a splash of extra color here and there, given the new system). rn rnLink to the Pastu2019s art is the retro style most commonly associated with 2D Zelda games, and one that was briefly resurrected again for the original Four Swords when A Link to the Past was re-released on Game Boy Advance. It was largely iterated on and changed after that point, but you can still see its influence everywhere.rn','height':360,'width':401,'url':'https://assets1.ignimgs.com/2019/02/14/3-10-ages-1550178101101.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/3-10-ages-1550178101101_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':19,'albumTotalCount':74},{'caption':'A Link to The Past/Linku2019s Awakening/Oracle of Ages/Oracle of Seasons/Four Swords</b>rn rnFirst Game: A Link to the Past, 1991</i>rn rnGame Shown: Oracle of Ages, 2001</i>rn rnA Link to the Past set the bar for years of Zelda games to come. Though the Game Boy couldnu2019t hit the same level of graphical fidelity as the SNES, Linku2019s Awakening used Link to the Pastu2019s style right after it, and both Oracle of Ages and Oracle of Seasons followed its lead nearly a decade later on Game Boy Color (with a splash of extra color here and there, given the new system). rn rnLink to the Pastu2019s art is the retro style most commonly associated with 2D Zelda games, and one that was briefly resurrected again for the original Four Swords when A Link to the Past was re-released on Game Boy Advance. It was largely iterated on and changed after that point, but you can still see its influence everywhere.rn','height':360,'width':401,'url':'https://assets1.ignimgs.com/2019/02/14/3-11-1550178101103.jpg','styleUrl':'https://assets1.ignimgs.com/2019/02/14/3-11-1550178101103_{size}.jpg','credit':','objectRelationName':','objectRelationUrl':','albumName':'Every Art Style Zelda Games Have Ever Had','relativePosition':20,'albumTotalCount':74}]'>
With the announcement of a Link’s Awakening remake for Switch, Nintendo is trying out yet another new art style of The Legend of Zelda series. This far from the first time it’s done something different, so we decided to take a look back at every unique visual style Zelda has used over the years.
For this list, we’ve lumped together games that we think share an overall style or intent even if they look a little different, potentially due to a difference in platforms. As a result, we’ve narrowed down 13 distinct art styles across every main series Zelda game, not including spin-offs like Hyrule Warriors or the cursed Zelda CD-i games.
With the announcement of a Link’s Awakening remake for Switch, Nintendo is trying out yet another new art style of The Legend of Zelda series. This far from the first time it’s done something different, so we decided to take a look back at every unique visual style Zelda has used over the years.
For this list, we’ve lumped together games that we think share an overall style or intent even if they look a little different, potentially due to a difference in platforms. As a result, we’ve narrowed down 13 distinct art styles across every main series Zelda game, not including spin-offs like Hyrule Warriors or the cursed Zelda CD-i games.
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Everything We Know About Breath of the Wild 2
For more on the Breath of the Wild sequel, check out everything we know about Breath of the Wild 2, including its reveal at the end of the E3 2019 Nintendo Direct, how Aonuma neither confirmed nor denied potential co-op or a playable Zelda, how younger members of the team were inspired by Red Dead Redemption 2 and much more.
You can also read about what we want from Breath of the Wild 2.
Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].
Colin Stevens is a news writer for IGN and he wrote over 2,200 words based on a single teaser because Breath of the Wild is his favorite game of all time. His first tattoo was a Sheikah eye on his back, and he doesn't regret it. Follow him on Twitter.
Gerudo town is a city in Zelda Breath of The Wild. It is located in the harsh desert in the southwestern corner of the map. When you find it, you’ll be denied entry. Only women are allowd inside. Since the fate of the world is at stake, you’ll have to look for a way to sneak in. In this guide, we’re going to show you how to enter Gerudo Town in Zelda Breath of The Wild.
How get inside Gerudo City
If you talk to the man outside the city gates, near the shrine entrance, he’ll tell you he’s heard of someone who managed to fool the guards and enter the city. He’ll tell you to look for the man in Kara Kara Bazaar. Follow the road northeast from Gerudo Town, and you’ll reach it in no time.
Once there, climb to the top of the spire. You’ll see a woman in a traditional Gerudo costume. Talk to her. During our short conversation, we picked “study her face” and “you’re very beautiful”. She then offered to sell us an exact replica of her outfit for 600 rupees.
The armor makes Link look like a girl, which allows him to enter Gerudo Town without a hitch. He seems embarassed about the whole thing, but it serves its purpose. The set also grants heat resistance, so it’s useful in more ways than one.
How to get Gerudo Town password
Once inside, you’ll probably want to get the Gerudo secret password as well. Wait until night falls, then look for a little girl returning home to the house next to the cantina. Approach the window and listen in on the conversation. It will reveal the town password.
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