Holy crap! The time has almost arrived - Fallout 4!
Not long ago we counted down the top 11 missions in Fallout 3, which you may want to read before moving forward. Anyway, there's no better time to look back at previous Fallout games, plus it can help serve as a reminder as to why we love the series so much.
So today we're going to look back at the very best missions from Fallout: New Vegas, a game every bit as awesome as Fallout 3, maybe even better.
11. Ghost Town Gunfight
We're starting with a somewhat straightforward mission but one that set the tone for everything to come. 'Ghost Town Gunfight' is one of the first missions in New Vegas, not long after your character wakes up from being shot in the head.
Upon entering the dusty town of Goodsprings, you learn that a guy by the name of Ringo stumbled through recently and said he was being chased by a gang known as the Powder Gangers. From here you can choose to help Ringo (possibly with the townsfolk) and fight off the Powder Gangers when they come to Goodsprings, or you can side with the Powder Gangers and gain their respect.
You don't know it at the time but this early mission telegraphs what is to come - choosing sides and fighting to liberate or crush the good people of the Mojave.
10. Come Fly With Me
I know not everyone loves this mission, particularly because it is a lot of 'go here, get that, come back, go again.' However, the pay-off to this quest is one of the most memorable in the entire game.
The plot begins when you reach the REPCONN Test Site and are greeted by a gravelly voice on the intercom. Eventually you meet up with the voice and it is that of Chris Haversam, a deluded human man living with ghouls. The leader of the ghouls, Jason Bright, explains that he, Chris, and the ghouls have been planning for years to reach the 'sacred place.' Where that is, exactly, is debatable but the common assumption is the Moon. Anyway, you have to clear the facility of Nightkin, find atomic fuel, fix the rocket thrusters, and bring 3 Sugar Bombs, in order to get the rockets working.
Once the rockets are in working order you have the duty/joy of telling jerk Haversam that he cannot accompany the ghouls on their journey. Then you make your way to the viewing platform and initiate the launch sequence. Watching the roof open up and the rockets take off is the type of sight rarely seen in Fallout, and it gave you the feeling that you'd accomplished something. Sadly one of the rockets thrusters malfunctioned and it flew off in a different direction and likely crashed but that only made the mission more memorable.
9. One For My Baby
And for the third mission in the list we have another from early in the game. After leaving Goodsprings you ventured off into the wasteland to discover, survive, and hunt Benny. On the way from Goodsprings to New Vegas, you most likely encountered the motel shanty-town of Novac, I mean, it's pretty hard to miss with that giant dinosaur at the gate.
Despite being one of the smaller towns in the game, Novac is chock full of zany characters, bizarre goings-ons, and great quests. The most important quest of all though is 'One For My Baby' -- which sees you get a companion, assuming you play it properly that is.
So you enter the Dinosaur and go up to the mouth, which is wisely being used as a watchtower. The night guard is a surly guy named Boone, who isn't much of a talker. Eventually you will find out that Boone is pissed because his wife was sold to slavers, and he wants you to find out who in Novac made the deal. Long mission short, you steal the slaver bill of sale from the safe at the front desk of the Dino Dee-Lite motel. Once you find out who sold Boone's wife you can lure them out in front of the dinosaur, wearing Boone's beret so that he knows, and allow him to snipe the persons head off.
Not only is this a very cool mission that involves slave trading, espionage, treachery, and murder, but it results in you getting a companion that can shoot from long-distance.
Birds of a Feather
'Birds of a Feather' is a mission in which you have a short-lived career as a bouncer, then trek far across the Mojave in search of a female companion, who you then send to her death, and finally oversee a weapons deal that turns south.
The Van Graff's are one of the main gangs on the New Vegas Strip, and 'Birds of a Feather' is your primary altercation with them. The reason this mission makes the list is because of how morally grey it leaves you feeling -- should you really have fooled Rose of Sharon Cassidy into coming with you, only to get her killed? Of course you have the choice to fight the Van Graff's but that option is basically suicide and Cass usually dies anyway.
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'Birds of a Feather' encapsulates the Fallout experience; making difficult choices that might leave you feeling dirty afterwards but which ultimately benefit you.
For Auld Lang Syne
This mission can be a tricky one to trigger, and as such it can be easily missed. To start this mission you must have Arcade Gannon as your companion and he has to trust you (with 2 trust points). The mission also only begins when you've reached a certain point in the main quest. Eventually, should all those stars align, Arcade will tell you about his old pals in the now-defunct Enclave, who could help out the NCR in the battle for Hoover Dam.
So the quest consists of you travelling across the wasteland and trying to find and recruit Arcade's buddies. You will likely meet one or more of these citizens on your journey but you will have to go to Novac, Jacobstown, Cannibal Johnson's cave, Westside, and NCR Sharecropper Farms. Once you've rounded up the remnants and meet up at the old bunker, they ask if you want them to aid you against the Legion, or the NCR. Whichever option you choose will make one or two different characters leave and you can't change that.
So this is another mission that sees you recruiting for the big upcoming battle with the NCR or the Legion, or both, at Hoover Dam. This is a fun one that is easily missable but it has genuine ramifications on the endgame and your companion.
Nothin' But A Hound Dog
This here is another mission that you may not see on too many 'Top 10' lists but it makes our list (of 11) because of the freedom of choice it offers and the outcome.
The mission begins when you talk to The King at his School of Impressions on the New Vegas Strip. The King tells you that there's something wrong with his dog, Rex, and asks you to speak to Julie Farkas. Once you've spoken to her you will be off for a trek up the mountain to meet Dr Henry. The doctor at Jacobstown explains that Rex needs a new brain. From here you can choose one of four new brains, from living dogs in the wasteland, each giving you various perks.
The first brain is at the Gibson scrap yard, which can be bought for 700 caps or, of course, by force. This brain will give Rex +25 attack damage and the Faithful Protector perk. The next brain belongs to a mutt by the name of Violetta. This brain offers +50 movement speed and can only be obtained via murder. The third belongs to Lupa, a regal dog owned by The Legion. Should you want Lupa's brain, which grants Rex a +10 damage threshold, you must fight her in the arena with nothing but a machete. The final brain is that of an NCR guard dog that is only available at a particular time and grants no bonuses.
Once you choose the brain and obtain it, Dr. Henry will implant it in Rex and give him a new leash of life. See what I did there. Horrible puns aside, the quest ends with The King allowing you to take Rex with you as a permanent companion and, truth be told, he's probably the best one in the game.
Volare!
There's a few missions in the Fallout series that I regard highly because, during the mission, things happen within the world that seem impossible. Basically, the wasteland in the Fallout games is very static and unchanging - there are no weather effects, no set-pieces, and it all looks fairly drab. So when things do happen in the world, it always takes me by surprise - blowing up Megaton being a good example.
One of these moments happens in 'Volare!', although on a smaller scale. So once you've gained the trust and good will of the Boomers faction, old Pearl will tell you about the dream she has of raising the old B-29 bomber from the seabed where it lies. From here you talk to a few around Nellis Air Base and get the necessary equipment to go raise the B-29, including a rebreather that allows you to swim indefinitely. Then you go to the spot on the map where the plane is said to be, swim down and find the old girl in her resting place. After attaching ballasts to both wings you swim back to shore and hit the detonator; there's the dull boom of an explosion, and seconds later the B-29 bursts through the surface.
I was expecting to attach the ballasts, then head back to Pearl and have her tell me the plane was retrieved. However I got to see the plane rise from the grave and rest on the water, it was a really simple thing compared to games like Uncharted, Call of Duty or Tomb Raider, but that's part of the brilliance of Fallout, a world where the small becomes meaningful. This mission is made even more important and memorable when, during the fight for Hoover Dam, you get to see the B-29 fly overhead in all her glory and drop bombs..but more on that later.
Ring-a-Ding-Ding!
This mission is all about justice and revenge. There are a lot of better missions in Fallout: New Vegas but few feel as satisfying as 'Ring-a-Ding-Ding!'
After chasing Benny, the douche that shot you at the beginning of the game, you find out that he's at the Tops Casino, and once you gain entrance to the Strip you can confront him. But, seeing as this is Fallout, you don't have one option, you have several. You can run in and immediately shoot Benny in the face, which I'm sure many did. Players can speak with the casino owner, present evidence of Benny's guilt, and get him taken care of. You can also talk to the coward, who asks you to meet him upstairs to discuss a deal - which he of course does not show up to. Instead his goons do while he tucks tail and runs to Caesar's Legion.
Personally I was a fool and agreed to speak to him upstairs. After killing his goons I was enraged even further and made it my mission in (Fallout) life to kill the rat. When you arrive at Caesar's Legion you discover Benny, kneeling on the floor, hands tied. Caesar offers for you to kill him there and then, or to throw him into the arena with you and fight man-to-man. I chose the latter and beat Benny with my bare hands. I was more than satisfied with this option and hearing his smart-aleck quips as I punched his stupid face was the best end to the bitter rivalry.
Arizona Killer
In how many games do you get to kill an important political figure? Well, quite a few actually. However the mission 'Arizona Killer' is a fairly unique one, for Fallout anyway.
The mission begins with Caesar giving you instructions to off the New California Republic President, Aaron Kimball. After receiving some armour and suggestions to rig a bomb, you make your way to the Dam and, Assassin's Creed style, blend into the crowd. Before Kimball lands on the stage you have some time to decide how you want to kill him, and prepare to do so.
The ways you can kill Kimball are vast and fun to do over and over. Of course you can take the classic sniper approach and pick off Kimball from a distance. However, there's a number of very creative options you can choose from. For example, you can use your science skill to rig an anti-aircraft gun to shoot down his Vertibird before it lands. You can also sabotage the Vertibird's computer system, so that it crashes when it attempts to take off. Other options include planting a bomb on the Vertibird, sneaking up on him using a Stealth Boy and using a good 'ole Power Fist, using a Fat Man from distance, or even planting C4 in an NCR soldier's hat, who is being decorated by Kimball, and detonating it when they're shaking hands.
This is a fantastic mission that gives the player a plethora of choices, some quick and easy, others more challenging, and some downright hilariously dastardly. 'Arizona Killer' is easily one of the best missions in Fallout: New Vegas.
Beyond the Beef
I think, perhaps more than any other mission, 'Beyond the Beef' showcases why we love Fallout so much. This mission has everything; mystery, crime, secret societies, hierarchy, and even cannibalism!
As part of your recruitment mission to find help for the Hoover Dam fight, you're tasked with enlisting the White Glove Society, who occupy The Ultra Deluxe resort on the Strip. The Ultra-Deluxe is possibly the nicest place in all of New Vegas, it's super clean, white and everyone is well dressed - it feels like a pocket of civilized society has been revived. So you'll speak to Heck Gunderson, a decidedly out-of-place farmer who is looking for his son. You offer to help find his son and go speak to a receptionist by the name of Marjorie, who explains that not only did a bride recently go missing but that the White Glove Society was once cannibalistic, however the practice is now forbidden.
From here you speak to the manager, Mortimer, who you can drag answers out of. Turns out Mortimer wants to turn to Society back to their old ways and he has a plan for doing so; Mortimer is going to serve human meat to the society and not tell them until after it is eaten. Hence, why people have been going missing. Of course you can either help Mortimer or stop his insanity, change the meat from human to animal and allow him to expose himself, or even kill someone else, use their meat and save Heck's son, thus appeasing everyone.
There's actually more ways to do this mission as well but for time's sake I'll just say that it's a very diverse mission that is very unique and Fallout-y - full of moral dilemmas and morbid hilarity. It frankly doesn't get much better than 'Beyond the Beef', and not just in New Vegas but all of Fallout.
So why isn't it number 1?
All Or Nothing/ No Gods No Masters/ Veni Vidi Vici
Because the last mission is mind-blowing. Similarly to Fallout 3, New Vegas went all out for the last mission and did everything to make the frame rate plummet!
The final mission focuses on the battle for Hoover Dam, the winner of which gets control of the New Vegas Strip, and therefore the Mojave. This mission and it's overall effect on the entire game, from beginning to end, is one of the reasons I think it's probably a better game than Fallout 3. I say this because Fallout is a series about choice; the moment you emerge from the Vault, or Dr. Henry's house, the world is entirely yours to explore. And the main quest in New Vegas is all about choice.
It's a power struggle, you're the middle man between the NCR, Mr. House, and Caesar's Legion. But unlike most video games, you aren't forced into choosing a side and being the lacky, you can take a side or you can screw everyone over and take the glory for yourself. Whichever way you approach the mission, it's a sight to behold!
The fight on the dam is literally awesome. Caesar's soldiers are fighting NCR troops, explosions are raging, the Brotherhood of Steel, the Enclave remnants, Securitrons, and whoever else you recruited, are doing their thing. Then the amazing spectacle of the Boombers B-29 flies overhead and drops bombs on the Dam, significantly changing the battle. After that, you can fight Leate Lanius, war monger of Caesar's Legion, and/or General Oliver of the NCR. So you either take control of the dam for Caesar, retain it for the NCR, destroy it, or connect it to Mr. House's mainframe. The outcome is yours to decide and having such varied options makes for fantastic replay value.
And that's it, the very best Fallout: New Vegas has to offer. Those 11 missions are all fantastic, and of course there are tons more that could have made the list but these 11 encapsulate the Fallout experience better than all the rest.
Fallout: New Vegas is an incredible game that came out just 2 years after Fallout 3, developed by Obsidian, not Bethesda. In many ways it is a better game than Fallout 3 and gives players an insane amount of choice like few other games have. It begins with you being shot in the head and buried in the ground, and ends (depending on your choices) with you as the king of New Vegas. It's a fantastic story arc and immersive world like few others.
Fallout 3 is seven years old. Fallout: New Vegas is 5 years old. Fallout 4 arrives in less than 24 hours. Go outside, maybe go for a walk and get some fresh air, spend time with loved ones and generally live life, because that all goes out the window tomorrow. However, take always take a few minutes break and come visit GameSkinny!
Published Nov. 8th 2015
New Vegas Script Extender
Best Fallout: New Vegas Mods
A number of mods, especially ones that overhaul entire game systems, rely on the New Vegas Script Extender in order to work. While the script extender won’t directly have an impact on your gameplay, the possibilities it opens up for other mods make it well worth the effort of installing.
4GB Fallout New Vegas Updated
Best Fallout: New Vegas Mods
New Vegas, by default, caps the amount of your system’s RAM it can use at just 2GB. Modern gaming computers have much more than that however, and with 4GB Fallout New Vegas Updated players can allocate up to 4GB of RAM to the game. This will increase the amount of your computer’s resources the game can access, increasing stability. The increased stability becomes more and more important as you add mods to the game, many of which increase the amount of resources the game needs to run.
Yukichigai Unofficial Patch
Best Fallout: New Vegas Mods
An unofficial patch that includes a number of bug fixes that the developers never got to themselves. YUP patches not just the vanilla game, but fixes problems found in the DLC as well.
Things fixed in this mod include changing Fixer so it cures addiction only temporarily, stopping NPCs who begin the game dead from automatically resurrecting, preventing the Brotherhood of Steel Explosive Collar from detonating when removed from your character’s neck, and much, much more.
If there’s only one mod you get it should be this one.
Mod Configuration Menu
Best Fallout: New Vegas Mods
Another mod for your mods, the Mod Configuration Menu brings a button to the pause menu which, you guessed it, allows you to configure your mods. Not every mod will be in the menu, but the MCM has become a standard for New Vegas mod creators who need an in-game options menu for their mods.
Project Nevada
Best Fallout: New Vegas Mods
Project Nevada is a highly customizable set of modules for the game. This allows users to pick and choose precisely which features of the mod they want to use. The core part of the mod adds features from other first-person shooters, such as sprint, bullet time, a grenade hotkey, and an inventory sorter.
Other modules in the Project Nevada mod add things to the game such as a variety of cybernetic implants, a slew of new weapons, and a rebalance to make the game more challenging by making combat deadlier and changing the timescale for your character’s primary needs.
Wasteland Flora Overhaul
Best Fallout: New Vegas Mods
The wasteland is a desolate place, but that doesn’t mean it all needs to look the same. The Wasteland Flora Overhaul mod adds more than 100 new trees and plants to the wasteland. Set your eyes on new desert plants such as cacti, desert sunflowers, junipers, desert candle flowers, and more.
The mod has a few versions available depending on your tastes. The Fertile Wasteland version adds some “foresty areas” near water and mountains, includes every new plant and tree model created for the mod, and populates the desert with more flowers, shrubs, cacti, and trees. The Dead Wasteland version of the mod makes fewer changes to the game and primarily uses the dead trees and cacti models with more withered grass and shrubs. Finally, the ESP-less version of the mod simply replaces the game’s original trees with more detailed versions.
Weapon Mods Expanded
Best Fallout: New Vegas Mods
Modding weapons in Fallout New Vegas is an enjoyable way to customize your character’s equipment to your liking, but Weapon Mods Expanded takes it to a whole new level. Giving each weapon in the game, including uniques, three slots with which to work for mods. This gives even low-tech melee weapons the ability to become more useful in the game with the addition of mods such as a silicone grip for your cattle prod or nails for your baseball bat.
Weapon Mods Expanded also allows you to find weapon mods in containers throughout the world and adds new crafting parts for use in creating some of the new mods yourself.
Fallout 4 Quickloot for New Vegas
Best Fallout: New Vegas Mods
Tired of opening a clunky menu each time you want to pick up some loot? Well there’s no need for that anymore thanks to Fallout 4 Quickloot for New Vegas. If you’ve played Fallout 4 then you know what you’re in for with this mod, which brings the newer game’s non-intrusive looting menu to the Mojave Desert.
The mod is even customizable, allowing you to choose exactly where on your screen the menu appears, and it matches the color of your HUD automatically.
CONELRAD 640-1240
Best Fallout: New Vegas Mods
If you’re getting tired of the music played on the radio stations around New Vegas, CONELRAD 640-1240 is the mod for you. Adding a whole new radio station to the game, 55 new songs are introduced to the wasteland alongside 29 new public service announcements.
The songs are themed well with the Fallout universe, and some will be familiar to fans of Fallout 4, such as Uranium Fever by Elton Britt and Crawl Out Through the Fallout by Sheldon Allman. What’s more impressive is these songs were added to New Vegas through this mod before they were in Fallout 4.
NMC’s Texture Pack
Best Fallout: New Vegas Mods
Changing many of the game’s textures, NMC’s Texture Pack comes in three flavors, one for high-end computers, one for mid-range systems, and another for those running New Vegas on less powerful hardware. The textures in each version are the same, it’s just the size of them that changes for each version.
While this pack includes changes for graphics throughout the game, it doesn’t touch the sky, water, clothing, NPCs, foliage, and weapons, so any mods you want to use that change those graphical features should be compatible with NMC’s Texture Pack.
Useful Misc Items
Best Fallout: New Vegas Mods
There’s a lot of clutter in the Fallout universe, and not much to do with it in the vanilla game. Useful Misc Items looks to change that by giving every item a purpose. Junk found throughout the game can be turned into useful goods such as scrap metal, scrap electronics, and sensor modules at any workbench. Stop skipping over the trash in the wasteland and start recycling it with Useful Misc Items.
More Perks
Best Fallout: New Vegas Mods
Fairly self-explanatory, More Perks of course adds more perks and traits to the game. The number of these that have been added is impressive, however, at more than 120. The perks do a good job of retaining the Fallout feeling and don’t break the game by allowing your character to become too powerful.
The clever Drink to Last! perk lets you fill up a water container from any toilet, for example, and the Jump to Conclusions perk helps you get out of tough situations by making your hits critical for 10 seconds after failing to convince someone in conversation. Be sure to check out the mod’s description for every perk included with it.
Extended Map Markers
Best Fallout: New Vegas Mods
This mod makes your life easier by putting more locations on your map once you’ve explored the world. Extended Map Markers will make it less difficult to refind locations throughout the world, and perhaps more helpful, will let you quick travel directly to them.
If you’ve already explored the Mojave Desert, the mod will even go ahead and retroactively add the markers to your world map for you. If you don’t want that to happen there’s an optional version to download that won’t add them automatically. There’s also a version without markers added to the Strip in order to avoid overly cluttering your map.
Combined Community Sound Pack
Best Fallout: New Vegas Mods
This compilation of user-made sounds from across the internet changes nearly every weapon in the game, including DLC weapons, to make the sounds more realistic. It also changes the sounds many weapons make when they’re fired a long distance from the player, so it’s easier to tell when combat is close by or far away. The game’s unique weapons that didn’t have their own sound effects are also given unique sounds as a part of this mod.
Four Legged Friends
Best Fallout: New Vegas Mods
What game couldn’t be improved with the inclusion of dog companions? Okay, I know there are probably some, but Fallout New Vegas isn’t one of them. Four Legged Friends adds four unique dog companions to the game as well as mole-rat and gecko companions. Each is very powerful in combat, with 10,000 HP each, so if it’s a challenge you’re after maybe stay away from this mod. If it’s pure entertainment and joy you’re after, Four Legged Friends can certainly help with that.
Despite being released nearly eight years ago, Fallout: New Vegas still has a thriving modding community, with popular mods being updated and new mods being released.
With May 2018 nearly over, we’re almost halfway through the year. Here’s a look at eight mods that keep the Mojave Wasteland a place full of adventure!
Salt Lake Stories
Salt Lake Stories is a mod that has been in development since 2010. Building off of the stories from the Honest Hearts DLC, Salt Lake Stories adds a large world space centered around the Great Salt Lake, with 38 Quests and 50,000+ pieces of dialogue. The mod features some adult content, and is mostly based on files from Van Buren, the unreleased third Fallout game from Black Isle studios, before the franchise came under Bethesda’s wing.
One of the developer’s interesting choices involving the mod was the choice to remove quest markers, as well as blatantly obvious quest direction, forcing players to explore the world to solve their problems, which was something the original Fallout games implemented very well, with things such as the final encounter with The Master in Fallout having multiple non-violent solutions. A second large choice is a removal of larger action sequences. For the most part, Bethesda’s Fallout games take a less nuanced approach to interactions, meaning that more often then not you will end up fighting people to get your way. Fallout: New Vegas does a good job of adding some ways to get around more violent encounters with various skill checks, but Nexus user Yossarian22 has taken it a step further. Although the mod maker is not a native English speaker, and the mod takes some interesting design choices, Salt Lake Stories was one of the top rated mods of Feb. 2018 on the Fallout: Vegas Mod Nexus.
Download Salt Lake Stories now.
This post was originally written by Tyler Krasnai.
Live DismembermentHave you ever felt like throwing grenades or using a meat cleaver on your enemies should do a little more than just lower their health bar? Then you need Live Dismemberment. This mod, one of the top rated mods for May 2018 on the Fallout: New Vegas Mod Nexus, allows you to dismember your opponents before killing them. This is a concept that appears in Fallout 4 when fighting Feral Ghouls and Robots, when you cripple their limbs, they are removed or visibly destroyed. Live Dismemberment adds distinct effects depending on what limbs are removed. For example, if you manage to cut off or blow off someone’s leg, they would fall to the ground, being forced to crawl.
The developer of Live Dismemberment recommends that anyone who downloads this mod should also consider getting an older mod, BLEED. The mod BLEED, originally released in 2015, but updated most recently in February 2018, completely alters the way damage is dealt by weapons, making them much more life-like in their destructive power. Live Dismemberment is for download here.
The Living Desert
While the Mojave Wasteland is an inhospitable desert full of violent wildlife, murderous raiders, and plenty of other dangers, many people felt the world was too empty when New Vegas released. The Living Desert completely changes that by adding hundreds of NPCs, scripted events, and quest-related events to the game. The entire wasteland feels so much more populated, and the NCR-Legion conflict looms ever closer with the addition of new spawn locations for NCR Troopers and Legionaries, especially at certain locations where their spawns pit them directly into a skirmish.
Not only does this mod flesh out the wasteland with a cast of extra faces, but it also adds many events that are linked to quest outcomes. There are quests now that, if you fail them or resolve them in a way that a certain faction does not like, you will find yourself hunted down by a squad of assassins, determined to put down Courier 6 before they can do any more harm.
Overall, the mod adds incredible depth to the wasteland, and sometimes truly displays the consequences of certain quest outcomes. Doing things for the NCR that directly hurt the Legion can spawn Legion hit squads, or working helping factions regain a foothold in the wasteland can set up checkpoints or prepare ambushes for their enemies. The Living Desert mod is available now on the Fallout: New Vegas Mod Nexus.
Photon Laser Weapon Pack
One of Fallout’s defining features is the idealistic 1950’s vision of the future melded with the post-apocalyptic. In this sci-fi future, energy weapons such as laser rifles and plasma pistols are a powerful commodity. While the Photon Laser Weapons mod may not be the most lore-friendly weapons mod, the weapons added are an absolute delight.
A laser bullpup PDW, a laser bolt action rifle, and a laser pump-action shotgun allow you to take on the dangers of the Mojave with a new, energetic gusto. Blast your way through Legionaries with the powerful shotgun, or pick off enemies with the bolt action rifle, or fight your way through hordes of feral ghouls with the Laser PDW.
If you’re interested in the Photon Laser Weapon Pack, check it out here.
Mojave Wildlife
In a similar vein to The Living Desert, Mojave Wildlife adds many spawns into the world for various animals. With over 100 new spawns for vanilla wildlife based on cut content, the world becomes full of life. A lot of very dangerous, angry life that will attempt to kill you on sight. This, combined with mods like The Living Desert take what many considered to be a scarcely populated region and turn it into something full of humanity and rich, varied wildlife. If only it were that simple; however, because nearly everything in the wasteland will at least attempt to kill you.
Mojave Wildlife also utilizes unused leveled lists from the game, which introduces varying levels of difficulty to what you face depending on the area, rather than your level. It not only has options to change how the spawns work, choosing between the system used in Fallout 3 and Fallout: New Vegas, but also allows you to choose between random spawning events, called Chanced Spawns. These, the mod creator believe, are a reason that the game often feels sparse. Most of the creature spawn locations in the base F:NV game have a chance of spawning a creature, rather than simply spawning them when you arrive in that location. This mod allows you to toggle these spawns, meaning that if something can spawn, it will.
Mojave Wildlife is available now, download it here.
GECK Extender
The GECK Extender isn’t a mod for players as much as a mod for other modders. The GECK, known in the Fallout Universe as the Garden of Eden Creation Kit, is software provided by Bethesda that allows modders to have more direct access to the assets in the Fallout games, and makes it much easier for them to develop, test, and fix mods.
The GECK Extender fixes several bugs that appear in the GECK provided for Fallout: New Vegas, as well as enables various functionalities within the system, such as Level 2 LOD generation while building large world spaces.
If you’re a modder, this mod is one to watch, as it is updated to provide more content and fix more issues involving the GECK. You can get your hands on it now on the Fallout: New Vegas Mod Nexus.
Simple Hotkeyed Weapon Scrolling
Sometimes, you encounter a mod with a vague name, something that intrigues you into clicking on it. Simple Hotkeyed Weapon Scrolling is not that kind of mod. This is a basic, single script which adds something into the game that should have been in the game from the beginning.
If you have weapons selected in you favorite sl0ts, which are connected to hotkeys, this mod allows you to simply scroll through them, rapidly changing your weapons much like you can in games like Half-Life 2 or Fortnite.
You can download Simple Hotkeyed Weapon Scrolling now.
Well Rested Overhaul
Similarly to the Simple Hotkeyed Weapon Scrolling mod, the Well Rested Overhaul is something that just makes sense for the game, although it was much more complex to introduce. The mod completely alters the way that the Well Rested buff, a buff you traditionally earn for sleeping in beds you own or have rented. The overhaul changes how long the buff lasts, where it can be applied, and what effects it adds.
Traditionally, the buff always lasts for 12 in-game hours, regardless of how long you rest. On top of this, the buff normally only adds a 10 percent increase to earned experience, which is a great buff until you reach the maximum level and experience has no meaning. This overhaul mod changes all of this. Not only does the buff’s duration depend on how long you’ve slept (at least, up to a solid eight hours), but it also adds bonuses such as a 10% increase to your weapon accuracy, attack speed, and AP regeneration rate. Lastly, the mod takes advantage of the games several sex scenes. Traditionally, the game simply fades to black and advances the clock a few hours. With this overhaul, these now apply the status of sleeping (something very important for Hardcore Players who need to focus on things like Sleep Deprivation and Dehydration), as well as apply well rested for shorter periods due to the shortened periods of the scenes.
You can download the Well Rested Overhaul here.
Are there any mods that you think need to be on here? Alternatively, any mods that you think shouldn’t have been listed? Talk about it in the comments below!
If you've been wandering the Boston Wasteland from Day 1, your main Fallout 4 character is probably a behemoth by now; not exactly a Super Mutant Behemoth, but capable of taking one out with a single precise sniper shot or a piston-like smash from a Power Fist.
In other words, your Sole Survivor numero uno may be handling themselves a little too well by now, and you may be on the lookout behind their back for a new avatar with which to traverse the glorious wastes.
The simple option is to play as the all-rounder, but if you feel confident in your grasp on the game's mechanics, why not spice things up? How about a ninja who sticks to the shadows and strikes with fatal precision, or a heavy-handed meathead with an IQ of 40 whose graceless fists accidentally crush peoples' skulls each time he tries to punch them in the face?
The options are almost endless, so to help you decide, read on and take a long hard look at how to create the craziest Fallout 4 builds that'll offer up whole new ways to play the game.
Where are some good places to set up a home base in Fallout: New Vegas?
My criteria for 'good' are as follows:
- Permanent (non-resetting) storage containers, the more the better
- Quick to get to from a fast travel location
- Quick to get to a place where you can fast travel away
- Nearby access to fire, reloading bench, and/or workbench for crafting
- Nearby courier access (would be a nice to have)
- Accessible as early as possible (with a low level)
Fallout 4 ammo crafting mod 1 11 2. This question (Can you get your own house in Fallout: New Vegas?) mentions three places, but none of them really meet my criteria. The locations don't have to be a place that is officially yours, just one that you can claim and use without having to fight your way in and out.
In the past I've used the Goodsprings Schoolhouse, but it's a long walk from the fast travel spot to it, and it's a long walk from it to any crafting places.
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10 Answers
Goodsprings has most of what you're looking for, I didn't use the school house, instead I used the boxes next to where you took target practice, both work benches are there. AFAIK you only need 1 box to store a lot of stuff. If it's because of sorting, well you can click on the top of your inventory window, click on the 'Items' in the title bar, that will give you different types of sorts.
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Harpers Shack- Has plenty of room to store items, has a; work bench, reloading bench, campfire, bed, table, and the only thing to worry about is being near a viper camp, they do not bother you because they are normally killed by passing NCR/legion squads and sometimes golden geckos.
TTU MARSTTU MARS
Fallout New Vegas Character Builder
I use an empty trailer in Goodsprings. (yes, I now live in a trailer)
It has a bed and a box, and it's relatively close to a workbench, reloading bench, and the post box. The only thing you need to walk a bit for is a fire.
If you've run into the Caravan deck bug where new cards are not automatically put into your deck, you'll probably want access to a second, empty container. Just put all your cards into the box, leave, then come back and take all.
Nick VaccaroNick Vaccaro
I've split this idea. You can keep workbench-related items in the XXX box(es) beside the benches in Goodsprings, and then use a different place for the campfire-related crafting. So far, I've been using the Powder Gangers south camp (the one under/beside the freight car in the middle of nowhere), which has a campfire just a few yards from the quick-travel spawn point. There's never anyone there (unless you take the quest from the Power Ganger's leader to knock off his rival), and there are a couple of metal boxes for storing excess supply.
I wish I could use the Fiends' camp site on the edge of the quarry. When you quick travel to that location, you're standing RIGHT NEXT to a campfire, and there's a metal box right beside the fire. Unfortunately, for some reason, you can't access that box. :-(
I wish they'd put a place in one of the eventual DLC's that would meet all of your criteria!
David KriderDavid Krider
I always use the hotel room in Novac as my base of operations. Novac's pretty close to the start of the game (long before I venture out far enough to need additional storage). It's fast to get in and out of the room, there's a doctor nearby for any radiation or injury issues, Cliff Briscoe is a decent vendor, and there's plenty of storage. Crafting is available at the gas station just outside the hotel perimeter.
If you've got Old World Blues, using The Sink as a base of operations is also pretty decent. The Transportalponder will take you there from pretty much any outdoor location, even if you're overburdened (without the fast travel while overburdened perk!). It's loaded to the gills with every crafting station possible, plus a number of ways to disassemble junk items into useful crafting materials. The one major downside is that you can't go there with companions - you'll have to dismiss anyone following you before entering and go pick them up after leaving.
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Containers near postbox in Goodsprings worked well for me during whole game. Just remember to quicksave before opening them (in case you press A accidentally).
kusoksnakusoksna
I just make my home-base inside the vaults I clear out. It takes a lot of work, but I love having a room in a big, nice vault. (Vault 11 for example.)
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LukeLuke
The brotherhood of the steel has a safehouse that they let you have after some part of the mission. It has everything except a fire - some power armor, a laser gatling gun and several other power weapons. The downsides are that there's no fire and it's definitely not for low level players.
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RobodashRobodash
There is an NCR safehouse I use. I accessed it with console commands. It has all of your criteria except you need console commands but I think there might be a fire near by so try it out.
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Best Crit Build Fallout New Vegas
ChrisChris
I used the Primm sheriff's office in Primm early on the game after saving Deputy Beagle and programming Primm Slim to be the sheriff. Then later on I used Raul's shack. I kept Raul there to do my repair (since he is not a great companion) Its easy to do Raul's companion quest. Gave him good armor and weapon then dismissed him to his shack to repair my stuff.
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WahtongWahtong
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protected by l IApr 25 '12 at 18:06
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